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The New Media: Interactive TV
Cable and satellite transmission have changed the face of
television. And, before long, convergence -- the marriage of
computers, telecommunication and TV (along with the arrival
of High Definition Television, or HDTV) -- is likely to change
the tube even more dramatically. A small set-top box,
not unlike the remote unit used by many cable customers, will
permit the viewer to interact with program material. Choosing
from optional story lines in sitcoms, selecting and ordering
merchandise, music videos or feature length movies on demand,
performing banking transactions, responding to polls, even
voting in an election... these are just some of the ways that
the viewer is going to be able to take advantage of Interactive
TV.
Advantages
After five decades of passive involvement with TV, the
viewer can look forward to getting into the act and taking
some measure of control over this experience.
Response is instantaneous.
Distance learning, whereby students and instructor are
separated from one another by considerable distance, is another
intriguing facet.
Opportunities for entertainment, information, education
and direct marketing are endless.
Disadvantages
Other New Media are here and now, but Interactive TV, at
least for most communities, will be tomorrow.
It will take time for set-top box technology to mature
and spread.
Many viewers prefer passive TV.
Voting via one's TV may sound good at first, but the possibilities
for abuse are disturbing.
As much or more than any of the New Media, Interactive
TV may make the biggest impact on channels of distribution,
advertising, etc., and will force marketers to rethink virtually
everything they do.
Interactive TV at Work
Sega games on demand through Time Warner is a current implementation
of Interactive TV. The home shopping channels on cable TV
are halfway there in that they rely on 800 number phone ordering
by viewers, whereas in true Interactive TV, the shopper will
be able to order with the handheld remote device.
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